Bound of Possibility: a very unique Cloak with completely different effects depending on your Mythic Path. Be sure NOT to fail any of the Lore/Knowledge checks!ĥ. Getting it can be tricky, you need to do all Standing Stone checks in Wintersun, then loot it from the Heart of Stone object which will become interactable. Ronneck's Sacrifice Boosts: best boots in the game by far, a massive +8 to DEX and then DOUBLE Haste bonuses to AC & AB. You can get it from the Insane Prisoner inside a cell in the Prison/Dungeon at the Drezen Siege during the end of Chapter 2.Ĥ. The downside is that the confusion tier effect vs DC17 at the start of every battle can be troublesome, because you can always roll a 1 and auto fail, unless you are a Trickster with World 2 Mythic Trick. Stern Hand Gauntlets: +6 Untyped STR to Pet/Aivu/Skeleton Companion, which can be very powerful because it stacks with everything else. You can get it from the rightmost box in the Houndheart Campsite area next to the tent, in the same place you need to go for Seelah's Personal Quest during Chapter 2.ģ. RIng of Summoning: gives a permanent party wide aura with amazing and untyped bonuses to damage vs demons & also +2 to saves vs their spells/abilities. You have to get it from one of the boxes inside the Burning House to the SW of the Marketplace in Kenabres during Chapter 1, and defeat the Brimorak inside.ĭON'T forget to talk with the Storyteller AS SOON as Chapter 2 starts and get your relic enchanted, otherwise you'll only be able to get this extremely useful item at Chapter 3 after the Storyteller returns!Ģ. Works for whole party, including pet/unarmed/natural attacks, has unlimited uses, just need to turn it on (and have to do it every loading screen). Covenant of the Inheritor: probably one of the best items in the whole game, can allow your entire party to bypass demon enemies' DR vs Good and Cold Iron. If he is still alive somewhere in the ruins of Kenabres, he must be found at all costs.Before getting the actual usable relics, you need to first find the required item and show it to the Storyteller, give him the needed components, and you'll get your powerful artifacts in their true forms!ġ. The crusaders are seeking the advice of a strange elf who calls himself the Storyteller. But what if there was a weakness in the garrison’s defences? Now the knights will be praying that they can find a flaw in their own fortifications. Attacking from the front will come at a heavy cost. The Gray Garrison is well fortified – the crusaders made sure of that. Things could be worse – though there are enemies nearby, there are allies to be found as well.įIND A SECRET ENTRANCE TO THE GRAY GARRISON What was the point in getting to the surface just to end up in another bloodbath? The underground passage led straight into the Gray Garrison, where cultists and crusaders were battling for control of the old barracks. HELP THE CRUSADERS ATTACK THE GRAY GARRISON Everything hangs in the balance: will the story of the crusades end here and now – or will mortalkind have one last chance for victory? Kenabres has been reduced to a flaming ruin where a desperate battle is raging. The city that for years guarded the border between the Worldwound and the rest of Golarion is no more.
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